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Fishfood A3

Steal the enemy's intelligence on scenic and smelly Fish Island


After your team's undercover Spy goes silent, your team decides to retrieve the intel themselves. Luckily, you both already have active bases on Fish Island. It should be a cinch, right?

Set on a very spy-techy semi-frontline themed island, heavily inspired by Doublecross (perhaps too much)

I studied the mistakes of various CTF maps very carefully, and I ensure that the map has several things:
  • Paths that don't cross the spawn.
  • An intel room that allows for sentries to be taken out more easily
  • Each area has some flanks to prevent heavy choking
  • No sniper balcony. They have to make do with what the rest of us have to deal with.
  • Lots of height variation
  • (hopefully) sufficient health and ammo
And who doesn't like GIMMICKS?? In this one, the intel moves progressively up a step every time it's captured, and have the return time reduced by 10 seconds. It should create a more tense and close battle.

Thanks to:
  • The Frontline Pack for the concrete textures
  • @Zurby beautiful and tragic Harambe decal
Thank you, like, comment, and subscribe. I'm gonna try to get it tested soon.
First release
Last update
Capture The Flag

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Latest updates

  1. S-s-s-s-sightline breaker!

    People were complaining about large sightlines and some classes getting fucked over so i tried doing a quick-ish fix Added a bridge in middle to break sightlines Added a bunch of doors in the base to break sightlines, although i think its a...
  2. Clips

    Quick update before the gameday, added some clips, changed playerclip to bulletclip on stairs, moved some stairs a bit.
  3. I forgot to change something

    Changed the team barriers in spawn to allow blue to exit... sorry :-0