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CTF Fishfood A3

Steal the enemy's intelligence on scenic and smelly Fish Island

  1. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Fishfood - Steal the enemy's intelligence on scenic and smelly Fish Island

    After your team's undercover Spy goes silent, your team decides to retrieve the intel themselves. Luckily, you both already have active bases on Fish Island. It should be a cinch, right?

    Set on a very spy-techy semi-frontline themed island, heavily inspired by Doublecross (perhaps too much)

    I studied the mistakes of various CTF maps very carefully, and I ensure that the map has several things:
    • Paths that don't cross the spawn.
    • An intel room that allows for sentries to be taken out more easily
    • Each area has some flanks to prevent heavy choking
    • No sniper balcony. They have to make do with what the rest of us have to deal with.
    • Lots of height variation
    • (hopefully) sufficient health and ammo
    And who doesn't like GIMMICKS?? In this one, the intel moves progressively up a step every time it's captured, and has the return time after drop reduced by 10 seconds. It should create a more tense and close battle.


    Thanks to:
    • The Frontline Pack for the concrete textures
    • @Zurby beautiful and tragic Harambe decal
    Thank you, like, comment, and subscribe. I'm gonna try to get it tested soon.
     
    • Like Like x 2
    Last edited: Aug 10, 2016
  2. Moonrat

    aa Moonrat The end of an era

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    First off, disgusting. Second off, this looks pretty interesting, if a bit cluttered
     
  3. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    It's been 12 long years, and hundreds of messages BEGGING me to add these in, but here it is.

    The respawn cabinet update.

    It's also a2 because i'm lazy with naming despite that being the only change

    Read the rest of this update entry...
     
  4. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    • Agree Agree x 1
  5. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Quick update before the gameday, added some clips, changed playerclip to bulletclip on stairs, moved some stairs a bit. Also changed spec camera to avoid vomiting.

    Read the rest of this update entry...
     
    Last edited: Aug 12, 2016
  6. Svode

    aa Svode Take a Chance on Me

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    may want to edit the cliffs (shown in screenshot #2) and make them look more natural, they seem jagged as of now.

    Still pretty good as an overall map.
     
  7. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    People were complaining about large sightlines and some classes getting fucked over so i tried doing a quick-ish fix
    • Added a bridge in middle to break sightlines
    • Added a bunch of doors in the base to break sightlines, although i think its a grave mistake in that its gonna be harder to navigate, too late now, gameday starting
    • Lowered a crate to allow access to cliffs
    • Added signs
    • Changed room dimensions
    • Removed storage crates near spawn
    • Buncha other super minor stuff
    Probably going to blowback in my face for overcomplicating it, oh well

    Read the rest of this update entry...