72hr Jam 2022 Spaghetti A1_reupload

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72hr Jam 2022 Spaghetti A1_reupload

Uphill Battles in an Italian village

Made in 72 hours (barely)

Can you capture the terrifying dada-ist statue, the meaningless damaged building, and the final fountain?

I've always had this sorta semi-WW2 themed map based off the battle of Ortona, where soldiers had to enduring slow, grueling battles in each different building. They employed a strategy known as mouse-holing, where they would pierce a hole in the wall and assault through it. Although I realised I could not really make this in the short amount of time, it will be integrated into the map later. I will later add some frontline pack stuff in as well.

So basically it's an italian village-town sorta deal, you climb up hills, fight on cliffs, dance around near lattices and fountains, etc. I tried to balance the gameplay somewhat but it hasn't been tested and I hope the flank routes are enough.

I'm a bit surprised at how much I got done but I'm glad it's finally done, i need rest. I'm slightly concerned about overscaling but i'll have to see.
First release
Last update
Attack/Defense CP

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  1. reupload

    A2 coming eventually. :-) expect more health + ammo, more downscaled map in general, and a new capture point.