A lot has been reworked and revamped since a1, I'll list as much as I can but you'll just have to try it out for yourself. Thank you so much to everyone who gave me feedback during the initial testing! And thank you to everyone who has given me feedback since and helped me with various issues in the TF2maps discord server! I'm really excited to see how this plays and what everyone thinks about this.
- New name & theme! koth_treatment takes place in a water treatment plant, hence the sewage you're stepping in and getting showered with! It's all very rough so far, I will work more on ironing out the look of the map as it leaves alpha and starts to settle on a layout and theme. Thank you so much to Generic and MayaMogus on discord for helping me come up with a theme and name for this as well as many other things!
- Cut down sightlines from spawn.
- Made mid ~angular~ for hopefully more interesting/less flat gameplay
- Increased pickup spread and decreased size. Will probably still need more tweaking but I think this will make more room gameplay-wise for dispensers and medics.
- Completely ditched old "flanks" I had before that were just dinky hallways I added pretty lazily. I actually put some thought into the design of these flanks and got feedback from others (shout-out to the TF2maps discord server once again) and I think these will allow for more interesting gameplay. Definitely needs a lot of playtesting, hard to get an idea of balance/fun with just bots, but I'm happy with these so far.
- Extended the inside area (henceforth I will refer to as "Lab") near the middle to reach closer in towards spawn, completely revamped the layout. Now instead of having the perch up a single ramp you have to go up three whole ramps!!! Has a pool inside that leads to the sewers, which can bring you back to mid or (a rocket/sticky jump) into the other team's defensive platform opposing lab (henceforth I will refer to as "Fort").
Thank you so much
Generic for doing detail passes of this map and helping solidify it's identity!
And thank you everyone in the TF2maps discord server for giving feedback and helping troubleshoot, I appreciate you all so much! Especially thank you
MayaMogus,
Nixxk, and
Generic for all your feedback and help with this version <3
Please let me know what you do and don't like about this iteration! Thank you so much for checking out my map and giving feedback!!!