dev textures

  1. mentholatedghost

    treatment a2b

    Simple symmetrical KOTH map, my first TF2 map. Small and open, designed with all classes but especially movement classes in mind. I'm using this project to learn and get used to TF2 level/game design, so please give as much feedback as you can! If you want an inside peak on the development...
  2. Keasbey

    koth_bbqpizza 2024-02-03

    A small koth map I spent about a week making as my first introduction back into the world of mapping since 2019. It's probably gonna suck, but I like how it's turned out, and I plan on adjusting it and eventually art passing it.
  3. dotico

    pl_redroad b1v4

    A payload map that aims to replicate the feeling of early Valve maps but a little more balanced if all goes according to plan. Inspiration was heavily drawn from Goldrush, Badwater, and Barnblitz. Features some fun flank routes and an interesting red spawn that changes as points are capped...
  4. Z

    opensecret a5

    my first tf2 map in 5 years. i've gotten so rusty at this lmao
  5. Crash

    Flat team colored dev textures 1

    Does the flat dev texture look tickle your brain and you don't care about the complaints that it messes with depth perception? Same... same... Here's some quick and very cheap (612 bytes!) materials so you can continue to do that but still imply which team owns the territory. Credit not...
  6. Skylark

    dev3 1

    This is very similar to dev2 but because I changed every texture I figured I'd just make it into a new upload This time the lines are on the edges, so it is orientation agnostic. I was getting annoyed that the textures at the bottom of brushes was off by a little bit because it was inverted and...
  7. parmesan

    72hr Jam 2023 koth_cough_a3 3

    A king of the hill map made for the 72 hours Jam. Started working on it on the 16th and finished on the 17th. It's my first ever map and I'm happy with how it turned out. Special thanks to my friends newbi and amuria for playtesting it and giving me their feedback <3
  8. cgaldieri

    cp_graydev 0.1

    My first ever completed map/project, i learned a lot while working on this. Features(aka: stuff i managed to force my brain to make) Foward spawns Prop doors Map logic Two towers And a choke point on both of the teams last control point Im not sure if i should post this into the map testing...
  9. Fudge Man

    DriedAlgae A1

    Dried Algae is a king of the hill map. The theme is undecided as of now, the algae title is a work in progress. Give feedback pls.
  10. Ville

    koth_devyard 1.1

    BEHOLD! I have started learning Hammer; this is my first (technically second) playable map. FEATURES: 2 spawn rooms per team (WOW!) Symmetrical (INCREDIBLE) Dev textures (COOL) Props (BETTER THAN NOTHING) No soundscapes (PEACE AND QUIET) Includes a navmesh (BOTS CAN PLAY WITH YOU) And a lot...
  11. THE GREEN MEANIE

    koth_keep_a1 1

    koth keep is a king of the hill map that features a point with an obstruction in the middle of it. The point is surrounded by multi-level flank passages
  12. Rbstat

    fd_prefab 2023-01-01

    A prefab for my custom gamemode Flag Defense (or FD for short) Inside this you should find all the map logic to make the gamemode work. Most importantly being: * A set of three intel briecases with which blu team caps. (theres also a briecase for red but it's disabled by default) * A point...
  13. Rbstat

    fd_grey 2023-01-01

    New Year... New Map!!! I started this map like last year at most. Mainly as a map designed to quickly show off my custom game mode Flag Defense (or FD for short) that I had come up with. As such this is all dev textures, Hence the name. The goal is simple! Grab the Enemy Intel and take it to...
  14. The Real J

    koth_blank 2.0

    -- If you find any bugs or errors, leave us a comment! -- koth_blank my first map baby FULL v2.0: - New locations. -------------------------- BETA v1.0: - Added an easter egg room. -------------------------- BETA v0.8: - New shortcut on the spawns. -------------------------- BETA v0.3: -...
  15. LizardOfOz

    sd_red_planet a13

    A close quarters map with 3 main routes where you have to deliver a bomb (flag) which spawns at the center to the enemy base.
  16. Aulli

    More Dev Tints V1

    Monochrome reflectivities, overly vibrant red/blue/orange measuregenerics, Maybe the occasional faded graygrid.. Dev textures are very nice to use for putting things together fast, but man you don't have a lot of good colors to work with. Thus, I decided I'd make some of my own, Based on what...
  17. SA ST

    koth_24_0 v1

    My first map. Its a koth map. Really simple but fun!!! :)
  18. ham

    KOTH_pseudoatrium_a2 a2

    updated version of psuedoatrium
  19. ham

    Pseudoatrium a3

    Pseudoatrium is my first ever functional map. So far it's nothing special, but given time it'll improve.
  20. Squidant

    TwofoldTowers 1.0

    While I've been experimenting with Hammer for a while now this is my first completed map project! The concept came from a joke during a Discord call that went a little like "What if there was a CTF map where the intel was at the top of two huge towers, that would suck" and it snowballed from...