The "I finally fixed the stupid mistakes I made!" update.
Fixed the whole 'Red Team being trapped in their spawn' problem.
I had forgotten to change the drop downs in the settings for the lower Red Respawn Room, Func_RespawnroomVisualizer's and the filters for the doors.
I also realized that I had used the wrong CompilePal preset last time that didn't pack the map, and it should now finally include the cubemaps now.