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72hr Jam 2024 Falcon A3

Punch

2024 72hr jam entry, made in about ~35 hours
i meant to do koth -- turns out asym mapping is way easier
simple 2cp a/d map set in... desert... somewhere?
featuring a weird roof at A and a weird pit point at B
(no falcons)

screenshots:
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20241215214141_1.jpg
20241215214205_1.jpg
20241215214309_1.jpg


special thanks to:
@IceFlower for keeping me company working on this
@Katsu! :3 for the name suggestion
@Cass for reminding me a vscript thing exists for the blu spawn gimmick
Author
half
Downloads
78
Views
189
First release
Last update
Category
Attack/Defense CP

More downloads from half

Latest updates

  1. A3 - alpha three

    mostly minor changes this time around again; still not sure if i want to commit to making more sweeping layout changes yet since i feel like it's playing decently well so far and i don't want to ruin it changelog: A cap time reduced 22s -> 20s...
  2. A2 - the birdening

    a2 changelog removed a corner creep spot near A fixed RED's forward spawn tp trigger not being flagged for clients adjusted I/O to disable the door trigger at the same time the tp trigger enables removed shutter door from near last increased A...
  3. minor clipping pass n stuff

    made a railing nonsolid that i had missed smoother out barrel stacks collision near B clipped the vertical fence prop near RED's forward spawn clipped several tiny corners near doorways to prevent snags increased cubemap resolution on windows at...