A2 Changelog: Added hazard tape to the point to display the boundaries better Lowered some of the walls around the point Made the far route when exiting spawn less hidden (however this may open up some sightlines if snipers get far enough to spawn camp) Made mid wider by 192 units (in the direction of the enemy) Added a new route/exit closer to the cliff edge Added some more height variation to the previously flat area next to the point Made the train faster (500 to 800) Made the train longer (added more cars) Adjusted the train door texture to better show that it doesn't open by players Added some more rumble for when you are near the train Added props to the prop door near spawn to show that it is a Real Fake Door Changed the glass texture in lobby so it is tinted green, and easier to see as glass Fixed getting stuck between the rocks and the boardwalk near the cliff edge Furthered bot support with some nav_avoids