I didn't want to make some of these changes, but I kept hearing them often, so I thought it'd be worth trying them out. However, now that I've actually implemted them, I kinda vibe with them. I do like this.
These changes are listed in a very unorderly way lol. These were written as I made the changes, so idk, feel free to psycho-analyse my process, if that's even possible lol.
- Increased ammo pickups in the teams' bases from medium to full (to help engie set up on the map maybe?).
- Changed the healthpack in the same area to a small one.
- Switched places of the broken and open windows to make the lower one be able to be walked through.
- Added another two jump pads to... make other classes more viable.
- Increased size of the cap area by a lot.
- Moved the glass ramp walkway back by a bit (64 units).
- Changed the glass walkways in the caves to compensate for the middle walkways being moved.
- Added cover to point. (Yes it took this long to do that lol)
- Added arrows on the jump pads nearest mid to indicate what direction they fling you.
- Added cables to the cave are to 'hold up' the glass walkways in there.
- Added a back entrance to the "windbox" (central launcher).
- Added skull and crossbones sign behind the medium healthpack besides the croc pit (because why not).
- Changed the playerclips around the two prop piles near the large healthpack to blockbullets (probably better that way).
- Increased the speed at which some of the jump pads launch you (this was also an undocumented change that was done on a few of them last time).
- Added a little bit of cute decoration around the place.
- Extended the platform outside of each teams' bases' sniper nest (by 64 units).
- Made the "windbox" more visually interesting by giving it non-dev textures.
- Added a medium healthpack underneath both teams' logos in their bases.
- Made the water exit from the bases.. bigger.
- Added signs.
- Added lights and more ramps up to the two jump pads closest to the point.
- Did some artpassing behind the glass walkway.
- Made the ramps near the cave areas a bit smaller.
- Changed the glass walkways into metal grate walkways.
- Added two new ramps to the orange walkway connecting the bases.
- Added two little platforms to the side of the windbox (to let players avoid fall damage when dropping down from the top platform.
- Added another little platform in the jump pad section right outside of spawn that leads into the team's base.
- Made a few other minor texture changes.
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- Added a... little surprise for those playing on TF2maps' servers
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