Edge A10
3CP attack-defend map set on rooftops. First map, feedback appreciated.
This is cp_edge - an Attack/Defend single-stage 3CP map set on rooftops with some verticality and a camera-monitor system.
PLOT
The BLU team has bought some office space in the middle of the Exsaust City. Everything seemed fine, until about two weeks after the purchase. That day, the neighbouring building, which had always seemed suspicious, has deployed rockets on their rooftops! Worst of all, the neighbours were revealed as mercenaries from the RED team! Now BLU needs to abort the missile launch, potentially capturing the base and the intelligence in it.
DESCRIPTION
To make this map unique, I utilized some features that are rarely used in serious maps, such as monitors, non-player buildings and doors that open at a certain time.
Also, this is not a joke map. Yes, it has some references and easter eggs, but the map was designed with serious play in mind.
FEATURES
ISSUES (help)
- BLU spawn doors not opening during waiting for players apparently this is done using server plugins
This is my first ever map (but not my first ever time with hammer), so expect to see some bullshit.
If you have ideas for a better name, balance changes or just tips, feel free to use the discussion tab.
CREDITS
layout - dabmasterars
custom textures - dabmasterars
skybox models - AsG_Alligator (https://tf2maps.net/members/asg_alligator.24674)
crane models - Tianes (https://tf2maps.net/downloads/oil-platform-crane.10983)
SPECIAL THANKS
TMB - for making a prefab of all gamemodes (https://tf2maps.net/downloads/all-gamemodes.1575)
SpookyToad (https://tf2maps.net/members/spookytoad.26909) - for his guide on fixing the cameras (for some reason it's broken in hammer)
EA and Dice - for making Mirror's Edge, the game that inspired me to do this map
PLOT
The BLU team has bought some office space in the middle of the Exsaust City. Everything seemed fine, until about two weeks after the purchase. That day, the neighbouring building, which had always seemed suspicious, has deployed rockets on their rooftops! Worst of all, the neighbours were revealed as mercenaries from the RED team! Now BLU needs to abort the missile launch, potentially capturing the base and the intelligence in it.
DESCRIPTION
To make this map unique, I utilized some features that are rarely used in serious maps, such as monitors, non-player buildings and doors that open at a certain time.
Also, this is not a joke map. Yes, it has some references and easter eggs, but the map was designed with serious play in mind.
FEATURES
- 3 control points
- lots of death pits (you're on rooftops)
- unique city environment
- interesting flank routes
- monitors at spawn that showcase the point (hopefully not resource intensive)
- emergency doors that will unlock for BLU when there is 1 minute or less on the timer
- easter eggs
- funny sentry pit under point c
ISSUES (help)
This is my first ever map (but not my first ever time with hammer), so expect to see some bullshit.
If you have ideas for a better name, balance changes or just tips, feel free to use the discussion tab.
CREDITS
layout - dabmasterars
custom textures - dabmasterars
skybox models - AsG_Alligator (https://tf2maps.net/members/asg_alligator.24674)
crane models - Tianes (https://tf2maps.net/downloads/oil-platform-crane.10983)
SPECIAL THANKS
TMB - for making a prefab of all gamemodes (https://tf2maps.net/downloads/all-gamemodes.1575)
SpookyToad (https://tf2maps.net/members/spookytoad.26909) - for his guide on fixing the cameras (for some reason it's broken in hammer)
EA and Dice - for making Mirror's Edge, the game that inspired me to do this map