Almost entirely redesigned B! The area is more open and interesting and features a delay mechanic in the form of a bridge. Hopefully this helps RED hold B better.
The indoor section of C has 2 extra routes sandwiched in, the first in just a small opening underneath the drop down that gives BLU some cover to approach with, or opens up a sneaky sentry spot for RED. The second route will weaken sentries that are set up outside the exit, as it provides a sightline and a medkit.
New route into C that's safer to go into but is hard to push through.
Widened the whole area by about 256 Hu: this should hopefully make spam easier to avoid and make the area feel less cramped
Changed the old flank that kinda sucked, I removed the balcony and instead added cover and a window, and a new drop down into the the fence area. Added significantly more cover to the pathway into the window route.
Changed BLU's forward spawn, it now has a few more entrances out and shouldn't be able to spawn camped by cringe little snipers.
The change to BLU's forward spawn also added a shutter door to one of the side flanks on B, which will hopefully help BLU attackers be safer from sightlines.
Changed all the nodraw under the map to be more accurate to the displacements, I'm pretty sure this maybe might help a little with the optimization or something???????? (it caused a million leaks)
Changed the flank that red was abusing to be a drop down for BLU team
Re-added the flank in the main building at A, I feel like removing it limited BLU's options too much, I might change it if its a problem again
Extended and added a new entrance to the building opposite the point at A, should help it become more of an option for BLU.
Added a new route at B from the indoor section to the outdoor courtyard. I'm worried it won't be good enough but it'll help BLU take control of the courtyard if they manage to push through the indoor section
Added a route between B and C that will make it so BLU doesn't have literally one option to approach C.
Added a lil bit of detail
Changed a few pickups to be smaller to reduce engineer power
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