Here is the vmf and bsp for a map I was making for TF2: Classic.
Also comes with some instances of blank castles.
This map is abandoned. You are welcome to do anything with these assets for your projects.
Overview
This map is cp_degrootkeep with 4 teams. Each team has their own uniquely themed castle. Control points work like cp_degrootkeep:
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Brief history of this map: I started this before I made the Renaissance Revival medieval weapons pack, so like 5+ years ago. I don't think I'm going to finish it. Unfortunately, I have not been good at doing things in order from alpha -> beta -> final, so my layout is all over the place. Any tips would be appreciated.
Also comes with some instances of blank castles.
This map is abandoned. You are welcome to do anything with these assets for your projects.
Overview
This map is cp_degrootkeep with 4 teams. Each team has their own uniquely themed castle. Control points work like cp_degrootkeep:
- Capture two adjacent CPs of a team's keep to open their front door. Capturing these outside CPs amplifies points generated by 1x
- Capture the Keep's main CP for 25 points
- also can kill an enemy for 1 point
- Max points to win changes depending on player count, 80 + (5 * per player)
- RED: Village, market, building, industrial
- BLU: Pond, moat, canal
- GRN: Nature, park, cliff
- YLW: Farm land, wheat
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Brief history of this map: I started this before I made the Renaissance Revival medieval weapons pack, so like 5+ years ago. I don't think I'm going to finish it. Unfortunately, I have not been good at doing things in order from alpha -> beta -> final, so my layout is all over the place. Any tips would be appreciated.