+Added a small ammo kit to the rooftop high ground to make it obvious to Blu jumpers that they can access it
+Red has brought in a ship and parked it by Blu's far flank at C, making knockback from Red no longer launch Blu to their death
+The flank that used to lead to the lower, grated room now has a route to the upper grated room
+Raised Blu's middle entrance to give Blu some attack diversity
=Made the window in the tower at C one way
=Rearranged blu forward spawn to make the intended primary exit more obvious
=Changed the glass texture on doors to make what are doors and windows clearer
-Red's health kit near the ocean at C has been desized to medium
-Made half of Red's highground from spawn lower down

+Low rez crane bases are now hidden
After being burnt out, I return due to being burnt out on everything else

=Lowered the capture area of B
=Redesigned C again
+Blu now has a highground exit to the area around C
+Added a crane cuz why not
-Removed the door leading from B to C

=Replaced all clear glass with not so clear glass
=Made the glass doors in blu's first spawn opaque
=Made the water scale lower
=Moved some packs around

Please do not complain about the cranes base being low rez, I tried hiding it with a brush but that messed up the lighting under the crane. I know it is bad and ugly but I'm still working on gameplay. If you hate it so much feel free to either share a high rez version with me or make one yourself
+Added a ground route for blue to the far side of the last area
=Made the water texture scale 10x larger
=Moved red's spawn points a bit closer to the doors
=Redesigned the area around C, C is no longer positioned next to the ocean death pit
-Removed the windowed tower

=Still haven't replaced the low res crane :c
+Added another route for blu to get into the last area
+Added a short ramp to give red a easier way onto the lower containers at C
+Added wooden borders to not so obvious windows to make them more obvious
+Added more arrows to aid in navigation
+Added a large fence near A to help prevent players taking the high route being knocked into the water
+Increased setup time by 6 seconds
=Moved Red's short cut out of their spawn, increasing the time it takes to get from red spawn to A by 7 seconds
=Fixed the resupply in Blu's forward spawn
=Moved the health on red's half of the crane platform to the lower ground
=Replaced the large ammo pack near A with a medium one
=Shrunk the fence blocking red's upper exit, it's still protected a bit but now red can shoot to the point without losing height
-Removed the ramp leading onto the crane platform for red