CP Dock Side a7

Because there are not enough dock themed maps

  1. PossessedInkieShark

    PossessedInkieShark L3: Member

    Messages:
    105
    Positive Ratings:
    34
    Dock Side - Because there are not enough dock themed maps

    I made a thing, hopefully it's good

     
  2. PossessedInkieShark

    PossessedInkieShark L3: Member

    Messages:
    105
    Positive Ratings:
    34
    +Added another route for blu to get into the last area
    +Added a short ramp to give red a easier way onto the lower containers at C
    +Added wooden borders to not so obvious windows to make them more obvious
    +Added more arrows to aid in navigation
    +Added a large fence near A to help prevent players taking the high route being knocked into the water
    +Increased setup time by 6 seconds
    =Moved Red's short cut out of their spawn, increasing the time it takes to get from red spawn to A by 7 seconds
    =Fixed the resupply in Blu's forward spawn
    =Moved the health on red's half of the crane platform to the lower ground
    =Replaced the large ammo pack near A with a medium one
    =Shrunk the fence blocking red's upper exit, it's still protected a bit but now red can shoot to the point without losing height
    -Removed the ramp leading onto the crane platform for red

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  3. PossessedInkieShark

    PossessedInkieShark L3: Member

    Messages:
    105
    Positive Ratings:
    34
    +Added a ground route for blue to the far side of the last area
    =Made the water texture scale 10x larger
    =Moved red's spawn points a bit closer to the doors
    =Redesigned the area around C, C is no longer positioned next to the ocean death pit
    -Removed the windowed tower

    =Still haven't replaced the low res crane :c

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  4. PossessedInkieShark

    PossessedInkieShark L3: Member

    Messages:
    105
    Positive Ratings:
    34
    After being burnt out, I return due to being burnt out on everything else

    =Lowered the capture area of B
    =Redesigned C again
    +Blu now has a highground exit to the area around C
    +Added a crane cuz why not
    -Removed the door leading from B to C

    =Replaced all clear glass with not so clear glass
    =Made the glass doors in blu's first spawn opaque
    =Made the water scale lower
    =Moved some packs around

    Please do not complain about the cranes base being low rez, I tried hiding it with a brush but that messed up the lighting under the crane. I know it is bad and ugly but I'm still working on gameplay. If you hate it so much feel free to either share a high rez version with me or make one yourself

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  5. PossessedInkieShark

    PossessedInkieShark L3: Member

    Messages:
    105
    Positive Ratings:
    34
    +Added a small ammo kit to the rooftop high ground to make it obvious to Blu jumpers that they can access it
    +Red has brought in a ship and parked it by Blu's far flank at C, making knockback from Red no longer launch Blu to their death
    +The flank that used to lead to the lower, grated room now has a route to the upper grated room
    +Raised Blu's middle entrance to give Blu some attack diversity
    =Made the window in the tower at C one way
    =Rearranged blu forward spawn to make the intended primary exit more obvious
    =Changed the glass texture on doors to make what are doors and windows clearer
    -Red's health kit near the ocean at C has been desized to medium
    -Made half of Red's highground from spawn lower down

    +Low rez crane bases are now hidden

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  6. PossessedInkieShark

    PossessedInkieShark L3: Member

    Messages:
    105
    Positive Ratings:
    34
    +Put A into a building to help reduce absurd sightlines and give Red an easier time defending
    +Added boxes to A to help break a sightline
    +A smooth prop staircase has been added so Blu no longer has to commit to the long flank early
    +Increased max round time from 6 minutes to 7.5 minutes
    +Added a way for Red to get to Blu's balcony on B
    +Widened Blu's main attack route into C
    =Did some quality of life stuff
    -The large ammo pack at the bottom on the new prop staircase is now small
    -Removed Blu's jumper only highground
    -Reduced Blu's time to capture A from 5 minutes to 4 minutes
    -Reduced time added from capturing A from 5 minutes to 3 minutes

    If C is still terrible I might just remake B and C I dunno

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  7. PossessedInkieShark

    PossessedInkieShark L3: Member

    Messages:
    105
    Positive Ratings:
    34
    +Increased setup time from 60 seconds to 70 seconds
    +Made some of the empty areas feel less empty via props
    +Increased time gained from capturing A from 3 minutes to 3 minutes 30 seconds
    +Made the opaque windows at C transparent for red
    =Moved the pallets at B so Red has a slightly harder time using them
    =Moved the shortcut from C to A so it is more obvious when coming out of Red spawn from the top
    =Put planks on the prop staircase so it looks less jumpy
    -Reduced the size of the ammo pack for Red at B to medium
    -Reduced the size of the ammo paco for Blu at B to medium
    -Reduced the water scale to 1

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  8. Vhonny Barjo

    Vhonny Barjo L1: Registered

    Messages:
    9
    Positive Ratings:
    3
    Agreed that we need more dock themed maps.
    ALso there are only 2 routes to be for red if I've seen them all. And they both came from the same direction. It's a pretty disadvantage for red, they need at least one another route in another direction.