+Added a small ammo kit to the rooftop high ground to make it obvious to Blu jumpers that they can access it
+Red has brought in a ship and parked it by Blu's far flank at C, making knockback from Red no longer launch Blu to their death
+The flank that used to lead to the lower, grated room now has a route to the upper grated room
+Raised Blu's middle entrance to give Blu some attack diversity
=Made the window in the tower at C one way
=Rearranged blu forward spawn to make the intended primary exit more obvious
=Changed the glass texture on doors to make what are doors and windows clearer
-Red's health kit near the ocean at C has been desized to medium
-Made half of Red's highground from spawn lower down
+Low rez crane bases are now hidden