Dewpit

Dewpit a6a

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Dewpit a6a

It's got a tower!

Koth_Dewpit
This is my second map - hopefully it will live a little longer than my previous map (so getting it into an imp or gameday would be a start) :p
This map is actually me taking a break from my biiiiig project :)
Hopefully this map will play well, I have tried to be a little inventive with gameplay and avoid the classic "Viaduct Formula", as channeling 32 people into one area isn't really my thing.
I've attempted to have two routes in the map, that connect at spawns and connect again at the point, with one going ontop of the other (kinda like a square figure of eight).
Here are some pictures:
koth_dewpit0000.jpg
koth_dewpit0001.jpg
koth_dewpit0002.jpg
koth_dewpit0003.jpg
koth_dewpit0004.jpg
koth_dewpit0006.jpg
koth_dewpit0002.jpg
Author
Aeix
Downloads
1,134
Views
1,134
First release
Last update
Category
King of the Hill
Rating
0.00 star(s) 0 ratings

More downloads from Aeix

Latest updates

  1. a6a!

    Small update: -fixed various things -added decals on openable doors (ie: the spawn ones) to let people know they are useable Hopefully the map should work on the server now!
  2. a6

    Thanks to everyone who gave feedback - a6 is now out! Changelog: -removed clipping and changed collisions to "not solid" on windows -adjusted size of doors, so there won't be anymore z fighting when the doors opn -moved a wall back at mid...
  3. a5 - Sniper Spots and Signage!

    Kinda small but important update making sure signage works and sniper spots aren't too powerful (I had a rather nasty, dimly lit one, but that should fixed now). Changelog: -changed a decal that was the wrong colour -fixed signage in red spawn...