koth_rust a2

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koth_rust a2

Now with 10% more rust!

It's here! Finally! My very first map (that's actually in a playable state)...
Introducing: Koth_Rust!
Rust is a koth map, that I managed to bang out in about 3 days. Respawn time is set at 6 seconds, and cap time is also set at 6 seconds. Point is done in a similar style to cp_gorge's first point, but with more cover and flanks.

Story: Some time after the death of Zepheniah, Red and Blu set up bases in various areas around the Badlands, some of which were forgotten when they went off to fight the over more important things, like a pit of gravel, and a bowl of dust. Now, Red and Blu hear that someone has developed a new building, on a hill between their old, rusty bases. Naturally, both teams decide that the best course of action is to take the new building for themselves!
Enjoy :)
First release
Last update
King of the Hill

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Latest updates

  1. Update of "Non-Update-ness"

    I figured I hadn't told you guys anything about this - this map was sitting around gathering dust, so I may as well spill the beans. I am currently doing a pretty big (height only) overhaul to the connecting areas outside Red and Blu spawn due to...
  2. Optimization

    Once again, continuing on the preparation for a gameday: -Threw a load of nodraw around the map -Closed in the skybox - it's now no longer a big blue box around the map -Added clipping on top of the buildings so that you can no longer get up to...
  3. Preparation for Gameday

    So, I've been using this guide here to prepare my map for a gameday. Hopefully, I can finish all I need to do to prepare it for a gameday this weekend, so I should be able to get it into a gameday next weekend. What I've done: -added signs around...