Decay (aka Decoy_Event) rc1a
It is more halloweeny than Ghost Town
If you have any loved ones, say goodbye to them now! Save the Mann Co. from reviving G. Mann (more info on workshop page)
Current version (rc1) has:
.zip contains bsp and nav files for map. Any mission made for Decoy will probably work on this map as well, but without using pieces of new logic.
Big thanks towards @epicfighter4242 for compiling (only full compiles) and TF2M community for providing me tips/hints along the way
Special Thanks:
@Exactol - Halloween CP Particles
@MaccyF - Forest rocks 003, 005 and 007
Current version (rc1) has:
- Complete re-artpass of Decoy in MannManor-ish style
- New Skybox and Ligthing
- New details/brushwork
- Custom particles and "finely tuned" hatch
- New logic, more detailed:
- More bombs (included 45s reset bombs, 3 of them)
- New tank route!
- Nightmare mission "Sweet Sins" and upcoming hell mission "Satan's Seed"!
.zip contains bsp and nav files for map. Any mission made for Decoy will probably work on this map as well, but without using pieces of new logic.
Big thanks towards @epicfighter4242 for compiling (only full compiles) and TF2M community for providing me tips/hints along the way
Special Thanks:
@Exactol - Halloween CP Particles
@MaccyF - Forest rocks 003, 005 and 007
- Optimisation
- Steam Workshop Link
- http://steamcommunity.com/sharedfiles/filedetails/?id=779573362