Decay (aka Decoy_Event) - It is more halloweeny than Ghost Town
The spoopiness came this year early! Save the Mann Co. from reviving G. Mann (more info on workshop page)
Current version (rc1) has:
On a serious note:
Big thanks towards @epicfighter4242 for compiling (only full compiles) and TF2M community for providing me tips/hints along the way
Special Thanks:
@Exactol - Halloween CP Particles
The spoopiness came this year early! Save the Mann Co. from reviving G. Mann (more info on workshop page)
Current version (rc1) has:
- Complete re-artpass of Decoy in MannManor-ish style
- New Skybox and Ligthing
- New details/brushwork
- Custom particles and "finely tuned" hatch
- New logic, more detailed:
- More bombs (included 45s reset bombs, 3 of them)
- New tank route!
- Nightmare mission "Sweet Sins" and upcoming hell mission "Satan's Seed"!
- Starting wave with relays wave_start_relay_im, wave_start_relay_im_2bomb, wave_start_relay_im_3bomb will bring out 1, 2 or 3 45s reset bombs instead of 1 non-reset bomb
- Tank paths: path1 (Decoy original) and path2 (new spawn, a little longer)
- Missions arent written yet, but it is in progress
Big thanks towards @epicfighter4242 for compiling (only full compiles) and TF2M community for providing me tips/hints along the way
Special Thanks:
@Exactol - Halloween CP Particles
- Make proper missions
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