Changelog:
Completely revamped Last
To win the round, Blue must now have the cart be sliced by a saw rather than hit by a train
Train was completely removed, may re-add as a background element eventually
Made the Sawmill area larger to accommodate it housing a control point
Changed Red’s final spawn and moved it in closer to accommodate the change in the Last point
Added a roll backwards and a roll forwards zone to the cart track
Reduced the maximum round time from 10 minutes to 8 minutes
Revamped the main transition route between A and B
Turned the main transition area between A and B from a cramped indoors area into a more open outdoors area, pathing is mostly the same however
Added some cover in the area outside red/blue’s forward spawn by point B to accommodate the more open area
Added a door that closes off the bridge entrance from the B building and Last once B is capped
General lighting adjustments
Added some overlays, some for marking, some for flavour!
Adjusted health and ammopack locations, as well as resized some of the existing ones
Did not update the localization files