What's New?
  • changed the flank route that openes after b is capped into a dropdown
  • added vent to access highground at A-B connector
  • i forgot to write down the rest so uuuhhh, MINOR CHANGES?
Thanks to all the playtesters!
Whats New?
  • blocked cringe sightline on A
  • changed some of the wooden billboard arrow signs to be fancy holograms instead
  • added door to C on B that openes once B is capped
  • moved a door on B to turn it into more of a flank route
  • added tons of cover on B
  • removed window near main on last
  • minor changes
Thanks to all the HL playtesters!
Whats New?
  • B redesigned
Whats New?
  • changes to blue spawn area suggested by 14bit
  • changes to B suggested by 14bit
thank you @14bit !
Whats New?
  • Stage 1 has begun construction! That means the cutouts have been moved outside
  • Blu's high-ground on last now has a sign telling players the door is one way and also added 2 big windows that allow red to see who's on the other side, with a small area under the grate for spies to de-cloak and blu engis to set up
  • B has been opened up and walls moved back, making the other area smaller and B bigger, the ground around the point was lowered
  • no changes to A? Are you mad! yes.
  • i may be missing some changes because i didn't write down the changes while i made them/before i made them so: "minor changes"
Stage 1 is already half made, but not playable, if you go into spec you can look at it i guess

Thanks to all the playtesters!
Special thanks to i dinne ken for extra, private feedback!
What's New?
  • fixed black brush-face shortly after A
  • added window for red on A
  • removed rollback zone on A
  • added a visual when blu team wins, this is very wip and the texture used is also just a placeholder
  • minor changes
Thanks to all the playtesters!
Whats New?
  • cut part of the A building and replaced it with outside area
  • Opened up part of the route that opens after A is capped
  • added one-way on last
  • added a small door brush to block sight-lines at last
  • redesigned blu spawn and the area outside!
  • added a bit of extra hight variation at A
Thanks to all the playtesters!
pppaacckkkiiinnnggg
What's New?
  • removed health from flank route on last and made the ammo small
  • replaced big prop with something smaller in blu flank on last
  • made health and ammo on blus main route into last medium
  • added custom particle effect by sandwhip in the acid pit at last!
My ape brain forgot to write down all the changes again so i'm probably missing some stuff lol, it is a small update though, just to try and get me back in the groove, and i didn't just wanna put an un-updated version on the bot

thanks to all the playtesters!
What's new?
  • Remade last from the ground up
  • widened blu's spawn area a bit and added a rock there aswell
  • added some crates on the highground before B
  • many other small changes my ape brain forgot to write down
Thanks to all of tf2maps!