New update for Dachsnel, changes include:

- Added forward spawn for Red behind B, it is locked and disabled after B is captured
- Reduced starting timer and point capture timer increase
- Shifted spawn wave timers and capture times again
- Nerfed multiple sightlines, might not be enough
- Edited Point A's room and changed A > B routing lightly
- Edited B courtyard to (try and) favour Red team
- Added another "Engineer spot" to B
- Red is forced to respawn when A is captured
- Edited C Courtyard and Point room slightly

If this doesn't help balance the map my next plans are extending A -> B route and expand the C courtyard

Please report any Logic bugs if you find them

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New update for Dachsnel, changes include:

- HUD Points now have letters
- Point A's walls have been made thinner to properly represent a wooden building and add more space
- Added a one-way gate to the high cave flank from Point A to B Courtyard
- Changed the other Point A -> B courtyard connectors
- Edited B courtyard
- Added Blu spawn in B courtyard that is enabled after Point B is captured
- Remade B to C area connectors
- Overhauled Point C and its courtyard (again) with far more buildings
- Moved Red spawn back to avoid camping the point from spawn (Not fully fixed?)
- Minor pickup changes

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New Dachsnel update, changes include:

- Reworked Blu Spawn to Point A area for better pathing.
- Edited Point A to allow for more freedom.
- Added third exit (high cave flank) to Point A to access the Point B courtyard.
- Edited B courtyard to help attackers and have more open terrain.
- Reworked Point B to allow setting up as Red team.
- Increased capture rate in Point A from 6 seconds to 11, B from 6 to 7.
- B to C path reworked
- C and Red spawn reworked, needs testing as I do not have faith in it
- Capturing B no longer increases Red spawn times
- Added more pickups
- Changed lighting settings
- Removed collisions from all lamps
- Removed the ability for Blu Engineer to build in spawn entirely as to avoid exploits
- Increased map size in general
- Dynamic spawns for Red have been added, I don't believe they're needed though.

Have fun.

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