New Dachsnel update, changes include:
- Reworked Blu Spawn to Point A area for better pathing.
- Edited Point A to allow for more freedom.
- Added third exit (high cave flank) to Point A to access the Point B courtyard.
- Edited B courtyard to help attackers and have more open terrain.
- Reworked Point B to allow setting up as Red team.
- Increased capture rate in Point A from 6 seconds to 11, B from 6 to 7.
- B to C path reworked
- C and Red spawn reworked, needs testing as I do not have faith in it
- Capturing B no longer increases Red spawn times
- Added more pickups
- Changed lighting settings
- Removed collisions from all lamps
- Removed the ability for Blu Engineer to build in spawn entirely as to avoid exploits
- Increased map size in general
- Dynamic spawns for Red have been added, I don't believe they're needed though.
Have fun.