Dachsnel A4
A/D Bite sized Steel Badlands looking Dustbowl clone a la Mountainlab 3CP
Small linear 3 Points A/D
Conceived and released in under 16 hours
Map signature: "One of our employees ordered five times more arrow signs than necessary"
Number of times last has been reworked: [2]
Notes:
The map might be chokier than it needs to be Changed
All buildings were made first with Nodraw and later changed into dev texture, they should look like (cp_)Steel themed buildings
Pickup overlays were laid lazily, they will be readjusted in the future
It is heavily optimized and should run smoothly in MOST parts of the map
This is my first public A/D map after 2 unreleased attempts
Blu spawn could use another exit Added, Red spawn could be relocated Relocated twice
There is no forward Blu spawn but I'm considering it Added
Pickups may be too large, if this proves to be the case they will be nerfed
Better and dynamic Observer points (Spectator cameras) will be added
Dachsnel means absolutely nothing and randomly popped up in my head.
Conceived and released in under 16 hours
Map signature: "One of our employees ordered five times more arrow signs than necessary"
Number of times last has been reworked: [2]
Notes:
All buildings were made first with Nodraw and later changed into dev texture, they should look like (cp_)Steel themed buildings
Pickup overlays were laid lazily, they will be readjusted in the future
It is heavily optimized and should run smoothly in MOST parts of the map
This is my first public A/D map after 2 unreleased attempts
Pickups may be too large, if this proves to be the case they will be nerfed
Better and dynamic Observer points (Spectator cameras) will be added
Dachsnel means absolutely nothing and randomly popped up in my head.