ctf_spacemine A8

A small ctf map with an unique layout

  1. base layout mk4

    hutty
    I scrapped the old base layout and built a new one.
    Mid has improved slightly as well

    Images

    1. 20171203185401_1.jpg
    2. 20171203185430_1.jpg
    3. 20171203185518_1.jpg
    4. 20171203185345_1.jpg
    5. 20171203185448_1.jpg
  2. base layout fixes

    hutty
    improved the base layout a bit
  3. bugfixes

    hutty
    fixed some bugs and materials
  4. a new take

    hutty
    I rebuilt the map from scratch with a new layout. The main idea of the map is the same, but it is essentially a whole new map.

    Images

    1. 20171123102724_1.jpg
    2. 20171123102744_1.jpg
    3. 20171123102739_1.jpg
    4. 20171123102750_1.jpg
    5. 20171123102805_1.jpg
    6. 20171123102852_1.jpg
    7. 20171123102906_1.jpg
  5. Bug fix update (mostly)

    hutty
    I fixed most of the bugs (and the LDR lighting) that people were complaining about.

    Also made some minor layout changes. No route changes, just a better feel.
  6. More Layout improvements.

    hutty
    The layout should be much better now.

    Changelog:
    + BASE LAYOUT OVERHAUL
    + NEW route from bridge to intel
    + 2 new routes to intel room
    + upper mid now jumper exclusive
    + more deathpits
    + some texutures
    + looping radio (theoretically)
  7. major layout changes

    hutty
    map should be bigger now

    there might be an error model because i made the mistake of using a frontline prop and i don't think vide found it.