ctf_spacemine

ctf_spacemine A8

I scrapped the old base layout and built a new one.
Mid has improved slightly as well

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improved the base layout a bit
fixed some bugs and materials
I rebuilt the map from scratch with a new layout. The main idea of the map is the same, but it is essentially a whole new map.

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I fixed most of the bugs (and the LDR lighting) that people were complaining about.

Also made some minor layout changes. No route changes, just a better feel.
The layout should be much better now.

Changelog:
+ BASE LAYOUT OVERHAUL
+ NEW route from bridge to intel
+ 2 new routes to intel room
+ upper mid now jumper exclusive
+ more deathpits
+ some texutures
+ looping radio (theoretically)
map should be bigger now

there might be an error model because i made the mistake of using a frontline prop and i don't think vide found it.