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CTF_Hydro Somewhat like hell

Ever wanted to play the most unbalanced map in the most stalematey gamemode? Now you can!

This is a redesign of the map tc_hydro, where all corridors are open, the capture points are removed and instead there are intelligence on the far side of the map.

I made this in a day, expect many bugs, such as lighting issues and horrible optimization.

Have Fun!
Author
savvaisnotagirlolbbq
Downloads
984
Views
984
First release
Last update
Category
Capture The Flag

More downloads from savvaisnotagirlolbbq

Latest updates

  1. Reworked from Scratch

    Using a much better version of a vmf that I will not share due to copyright restrictions, this version of CTF_Hydro is much, much better, with fixed proper lighting, non-buggy entities and stable optimizations. Hopefully this version will...

Latest reviews

We played this in one of my recent gamedays and while it went better than I expected in some ways, I can definitely say that it went rather poorly. Just, overall not a very great re-mode of Hydro, which is a shame imo. I feel like there was a lot of lost potential here, because you could've mirrored the dish point or something and made it into a really compelling middle (not unlike ctf_wildfire) instead of having it essentially just be "an extra space" in the map. I feel like a lot of Hydro's geometry could be *adapted* rather than ported into a CTF map, it's truly a unique take on CTF as a whole since it's an Asymmetrical layout but it's still just hydro, and it still carries Hydro's problems as a result. There's also visual glitches with the cubemaps which brings my personal enjoyment of the map down further. I'm giving this a 2/10, but I wish I didn't have to. If Savva ever comes back to this map, please give it another shot! There's a lot of stuff you *could* do with this map.
This would be such a clusterfuck. 5/5
its...beautiful