cp_surplus

cp_surplus a2

Having 3 available flags could not work, since BLU could simply concentrate on one flag while RED was spread out to defend all 3. The fundamental concept was broken and had to be scrapped.

-Changed game mode from CTF to A/D: only one point can be capped at a time, and an interval of setup time separates every sub-round. Essentially dustbowl logic (the same area is reused, but a different cap becomes available).
-Smoothed certain displacements that previously hindered mobility.
-Fixed door speed, doors Z-fighting
-Added barbed wire to indicate off-limits roofs.
-Cut the timer length.
-Changed some textures.
-Added signs.