Improved respawn times (were originally all 20 seconds, I think)
Slightly shorted cap time for all points
Extended setup time from 50sec to 70sec
Removed large bullet-block wall near Point B
Slowed Point A elevator. Intended to give RED more time to setup around Point B
Point A:
Lengthened BLU spawnroom
Added various simple adjustments to the exterior of BLU spawn exterior
Added 2 fences outside the right door of BLU spawn to hopefully prevent as much spawncamping
Added A signs to direct players
Added a window inside the middle cabin
Added new underpass route under left slope, with medium HP
Added catwalk to allow all classes to reach the cave alcove
Moved the one-way left-flank door closer to the entrance of it, to prevent camping
Added window to front of RED building, along with a thin platform along it
Fixed(?) breakable crate
Extended Point A's back room, now including a small sloped platform
Point B:
Slope-clipped the bridge rails
Raised the tree-covered terrain structure around path to Point C. This is to more naturally prevent a huge sightline (replacing the bullet-block wall) and make the route more "secure" feeling
Point C:
Added one-way door to right side of cave flank
Slid both structural platforms on either side of Point C farther out to increase the battlespace and exhibit more building
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