cp_overpass - 3-CP attack/defend map set in a mountain-y wilderness. WIP 3-CP attack/defend in a forested mountain region. RED has set up a weapons-testing facility, and BLU's gotta blow it up! Includes a way-too-slow elevator, a spinning walkway (why did they even build that?), and a pointless bridge!
Here are the following changes: General: Improved respawn times (were originally all 20 seconds, I think) Slightly shorted cap time for all points Extended setup time from 50sec to 70sec Removed large bullet-block wall near Point B Slowed Point A elevator. Intended to give RED more time to setup around Point B Point A: Lengthened BLU spawnroom Added various simple adjustments to the exterior of BLU spawn exterior Added 2 fences outside the right door of BLU spawn to hopefully prevent as much spawncamping Added A signs to direct players Added a window inside the middle cabin Added new underpass route under left slope, with medium HP Added catwalk to allow all classes to reach the cave alcove Moved the one-way left-flank door closer to the entrance of it, to prevent camping Added window to front of RED building, along with a thin platform along it Fixed(?) breakable crate Extended Point A's back room, now including a small sloped platform Point B: Slope-clipped the bridge rails Raised the tree-covered terrain structure around path to Point C. This is to more naturally prevent a huge sightline (replacing the bullet-block wall) and make the route more "secure" feeling Point C: Added one-way door to right side of cave flank Slid both structural platforms on either side of Point C farther out to increase the battlespace and exhibit more building Removed rotating walkway and made it static Slid back RED spawnroom and swapped sister ramps Added cover walls in front of RED spawn Added small HP and AP behind cover walls Read the rest of this update entry...