CP cp_overpass a2

3-CP attack/defend map set in a mountain-y wilderness.

  1. RetroNuva10

    RetroNuva10 L1: Registered

    Messages:
    32
    Positive Ratings:
    10
    cp_overpass - 3-CP attack/defend map set in a mountain-y wilderness.

    WIP 3-CP attack/defend in a forested mountain region. RED has set up a weapons-testing facility, and BLU's gotta blow it up! Includes a way-too-slow elevator, a spinning walkway (why did they even build that?), and a pointless bridge!

     
  2. RetroNuva10

    RetroNuva10 L1: Registered

    Messages:
    32
    Positive Ratings:
    10
    Here are the following changes:
    General:
    • Improved respawn times (were originally all 20 seconds, I think)
    • Slightly shorted cap time for all points
    • Extended setup time from 50sec to 70sec
    • Removed large bullet-block wall near Point B
    • Slowed Point A elevator. Intended to give RED more time to setup around Point B
    Point A:
    • Lengthened BLU spawnroom
    • Added various simple adjustments to the exterior of BLU spawn exterior
    • Added 2 fences outside the right door of BLU spawn to hopefully prevent as much spawncamping
    • Added A signs to direct players
    • Added a window inside the middle cabin
    • Added new underpass route under left slope, with medium HP
    • Added catwalk to allow all classes to reach the cave alcove
    • Moved the one-way left-flank door closer to the entrance of it, to prevent camping
    • Added window to front of RED building, along with a thin platform along it
    • Fixed(?) breakable crate
    • Extended Point A's back room, now including a small sloped platform
    Point B:
    • Slope-clipped the bridge rails
    • Raised the tree-covered terrain structure around path to Point C. This is to more naturally prevent a huge sightline (replacing the bullet-block wall) and make the route more "secure" feeling
    Point C:
    • Added one-way door to right side of cave flank
    • Slid both structural platforms on either side of Point C farther out to increase the battlespace and exhibit more building
    • Removed rotating walkway and made it static
    • Slid back RED spawnroom and swapped sister ramps
    • Added cover walls in front of RED spawn
    • Added small HP and AP behind cover walls

    Read the rest of this update entry...