As A13 but;

-Lights have been properly added to the ramp between the stairwells and final points as planned.
-Red B point now has the same shaped trigger as its Blu equivalent.
-Red final point no longer has a duplicate trigger linked to Blu final point.
A big one!

-The entire 'Peak' has been entirely removed, with all entrances sealed off.
-Final points are now placed in the 1st floor courtyards outside of the B points, and will now be referred to as 'Courtyard' instead of 'Peak'.
-The stone pillar which previously connected the 1st floor courtyards to the Peak has been removed along with the staircase attached to it.
-The lower area of the courtyard outside of spawn has been removed entirely to concentrate the flow of traffic through the front door.
-Lighting has been overall improved across the map
-All players will now spawn in the main spawn-room no matter which points they currently control.
-The gate and door at the facility's main entrance (when heading to the Core) have been removed to correct the flow of foot traffic.
-The 2nd floor, which houses the B points, has been changed to be far more open in design.
-Map signage has been updated to correctly refer to mid as 'C' and the final points as 'A'
-All stairs have been properly clipped
-It is now no longer possible to ascend to the top of the stairwell directly from the B points without use of a jumping class.
-Clutter has been removed from the lower parts of the ground floor to open up the Core capture point
The main thing in this update is that for some reason I don't yet understand, the light_environment was causing major issues with the other light entities and shrouding whole sections of the map in darkness. It has been disabled and most of the skyboxes have been replaced with walls (we are supposed to be inside a cave after all!)
Retry of previous update
Same as the previous 2 posts, but this time I use the new website properly
Same as last time, but I actually let the file upload this time
Revamped the upper half of the map with new terrain and a door from the stairs on the left of the map to the spawns by final 'Peak' points.

General tidying and some lighting improvements (lighting is nowhere near finished)
-Made the main entrance to the outer core much bigger
-Flipped the orientation of the upper entrance to the outer core speed up defending players' journey to the Control Room
-Added additional lightsources to fix dark spots in the courtyards outside main spawns and at the peak
-Fixed Blu's main spawnroom being set to Red
-Removed some walls in the outer core to open up the space somewhat
-Outdated the objective message to make the layout clearer
Packed?
Free of Leaks?
Working doors, spawns, points, and barriers?

Completed it mate
Some details copied from RED to BLU side and vice versa
Barriers added to mid-spawns.
Lighting updated to be more neutral