Fixed a glitch where blue team can spawn in red spawn.

There was leftover logic from a version where the spawnpoints changed after A was captured which caused blue team spawns to be disabled in this version. This glitch was in the map already in version a3, I don't understand why it never happened in the bot testing I did for a3 and a4, and the imp test for a3.
Fixed missing textures
  • Blue spawn has been entirely redesigned
  • Many parts of control point A have been changed
  • The path from blue spawn to control point B has been redesigned
  • The side entrance to control point B has been redesigned
Blue spawn:
Blu1.jpg
Blu2.jpg


Path to control point A:
BluToCPA1.jpg
CPA1.jpg


Control point A:
CPA2.jpg
CPA4.jpg
CPA5.jpg


Shortcut to B after A has been captured:
BluShortcut1.jpg
BluToCPB1.jpg


Path to control point B:
BluToCPB2.jpg
CPB1.jpg


Control point B:
CPB2.jpg
CPB3.jpg
CPB4.jpg
CPB5.jpg


Red spawn:
Red1.jpg

Attachments

  • CPA3.jpg
    CPA3.jpg
    249.8 KB · Views: 70
  • Changes to control point B:
    • Red spawn and paths from it to B have been redesigned
    • The layout around control point B has been redesigned almost completely
    • The side entrance to B (the big window) has been replaced with a small but easier to access door for blue team
    • The building that blue team goes through to get to the side entrance is more open now
    • The rooms for the blue team's two main entrances to B have been connected into one big room
  • Changes to control point A:
    • In the building opposite of the shipping containers there is now a wide window at a higher elevation instead of a wide door at the bottom
    • The flank route's entrance to A has been changed