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CP cp_industry a5

Attack/defend map in an industrial setting

  1. samjooma

    samjooma L1: Registered

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    cp_industry - Attack/defend map in an industrial setting

    A city/industrial themed attack/defend map where blue team spawns in a warehouse and tries to take over red team's factory.
     
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    Last edited: Oct 13, 2019
  2. samjooma

    samjooma L1: Registered

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    • Changes to control point B:
      • Red spawn and paths from it to B have been redesigned
      • The layout around control point B has been redesigned almost completely
      • The side entrance to B (the big window) has been replaced with a small but easier to access door for blue team
      • The building that blue team goes through to get to the side entrance is more open now
      • The rooms for the blue team's two main entrances to B have been connected into one big room
    • Changes to control point A:
      • In the building opposite of the shipping containers there is now a wide window at a higher elevation instead of a wide door at the bottom
      • The flank route's entrance to A has been changed

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  3. samjooma

    samjooma L1: Registered

    Messages:
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    • Blue spawn has been entirely redesigned
    • Many parts of control point A have been changed
    • The path from blue spawn to control point B has been redesigned
    • The side entrance to control point B has been redesigned
    Blue spawn:


    Path to control point A:

    Control point A:

    Shortcut to B after A has been captured:

    Path to control point B:

    Control point B:


    Red spawn:

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  4. samjooma

    samjooma L1: Registered

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  5. Idolon

    aa Idolon the worst admin

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    We tested this today. Blue started spawning in red spawn after they capped A. Don't know why! This didn't happen on the first round that A was capped, only the second. I'm DQing _a4 but if you think that a previous version of the map has different enough spawn logic that this bug wouldn't happen, then I'll allow a substitution for the final submission, but otherwise I'm going to disqualify this from the contest - rather unfortunate, because I enjoyed playing this.
     
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  6. samjooma

    samjooma L1: Registered

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    Positive Ratings:
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    Fixed a glitch where blue team can spawn in red spawn.

    There was leftover logic from a version where the spawnpoints changed after A was captured which caused blue team spawns to be disabled in this version. This glitch was in the map already in version a3, I don't understand why it never happened in the bot testing I did for a3 and a4, and the imp test for a3.

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