cp_goodstore a3
Single stage 2cp A/D map with experiemental cp designs
This is the main route from blu spawn to cp 1
This is the cp 1. It is a diagonally placed control point, providing height variations within the cp.
This is the cp 2 area.
This is cp 2 which moves forward when blu players are on the cp.
The point is designed to be easily defendable with 2 solid sentry spots. However, this moving cp will reward blu for attempting to push either with uber or other methods. As the cp moves forward, it creates a good cover for red too by revealing the space behind the wall. I hope this does not throw off balance.