cp_goodstore

cp_goodstore a3

Updated majority of gameplay.
+added 'arena' area between blue spawn and capture point A
+added 'transition' area between capture point A and capture point B
+fized a sniper sightline that covered one of the spawn gates of red.
+changed a highground advantage for blue at point A
+cleaned up brushwork around point B.
Added some lights to dark areas
Fixed missing detail sprites
Clipped the second conveyor belt
Added water in the gorge

Now the map has missing cubemap. This might or might not affect the water. I cant really find any reasons to add them especially when the process takes quite a bit of time. I will add them for b1
I dont have time now but I'll post some screenshots
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20170102001830_1.jpg
20170102001836_1.jpg