Goodnight v2.1
Have you ever been to one of those university art museums?
Have you ever been to one of those university art museums? 'Goodnight' is a 5 Capture Point map that accidentally creates that feeling, as this is my second published map ever that involved more experimenting with texturing and changing up map geometry.
This map is a small, cozy little treat with some added verticality and traveling from last time I made something.
If you have any notes on how this map might be broken, go ahead and leave them in the comments after giving it a playthrough. I will probably be making an Attack/Defend variant that I will link once this is updated fully.
Change notes:
(Version 2)
-Geometry adjusted for breathing room.
-Vent doors work now. For some reason having a lip of -2 caused them to stop working.
-Some glass at midpoint changed so that it's not as confusing to tell if an enemy is behind a wall.
-Got rid of some dev textures that were left over.
-There's a grassy 'outside' now
-Railings for base point have been raised, and some added clipping boxes for smoother play space.
-Teleporter placement mats!
-Environmental soundscape
-Some Lighting tweaks
-Optimization; changing some unseen textures to nodraw and changing some missed minor brushes to func_details
-...And even more things I might have forgotten!
itch.io page: https://skull-kracker-studios.itch.io/cp-goodnight
This map is a small, cozy little treat with some added verticality and traveling from last time I made something.
If you have any notes on how this map might be broken, go ahead and leave them in the comments after giving it a playthrough. I will probably be making an Attack/Defend variant that I will link once this is updated fully.
Change notes:
(Version 2)
-Geometry adjusted for breathing room.
-Vent doors work now. For some reason having a lip of -2 caused them to stop working.
-Some glass at midpoint changed so that it's not as confusing to tell if an enemy is behind a wall.
-Got rid of some dev textures that were left over.
-There's a grassy 'outside' now
-Railings for base point have been raised, and some added clipping boxes for smoother play space.
-Teleporter placement mats!
-Environmental soundscape
-Some Lighting tweaks
-Optimization; changing some unseen textures to nodraw and changing some missed minor brushes to func_details
-...And even more things I might have forgotten!
itch.io page: https://skull-kracker-studios.itch.io/cp-goodnight
- Steam Workshop Link
- https://steamcommunity.com/sharedfiles/filedetails/?id=2073276742