• Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
-Added a network of fences at 1-B to make it so that BLU can plausibly go all the way to the point from any route without peeking RED's sniper balcony

-More displacement-smoothing

-Replaced a couple of Half-Life 2 tank props with their TF2 equivalents
-Moved RED spawn 256 units away from B
-Slapped a tank of... something between RED's lowground spawn door and the point to make it harder to spam the point from the safety and comfort of a spawn door and resupply locker
-Lowered the doorway into the RED spawn building so it's harder for sentries to cover the entire B point which should encourage more impromptu teamwork or daredevil engineers dropping down to shotgun the people hiding from their sentries

-Added a small health kit and ammo pack for RED on the A backward hold because their only health and ammo were unsafe to rotate to before

-Made a small effort to smooth out the displacements
-Fixed an unfortunate issue where RED could not win
-Fixed an issue where BLU was able to enter their forward spawn early

-Made the top part of BLU's lobby for B more interesting by adding two large props for players to fight around

-I received this notification earlier and don't know how to feel about it
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