cp_fragment

cp_fragment _a1c

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Tiftid

L5: Dapper Member
Sep 10, 2016
230

Tiftid

L5: Dapper Member
Sep 10, 2016
230
Tiftid updated cp_fragment with a new update entry:

A1A - Day 2 bugfixes

-Fixed an unfortunate issue where RED could not win
-Fixed an issue where BLU was able to enter their forward spawn early

-Made the top part of BLU's lobby for B more interesting by adding two large props for players to fight around

-I received this notification earlier and don't know how to feel about it
1659058063168.png

Read the rest of this update entry...
 

Tiftid

L5: Dapper Member
Sep 10, 2016
230
Tiftid updated cp_fragment with a new update entry:

A1B - Tentative changes, because I thought A1A was actually fun despite B being RED-favoured

-Moved RED spawn 256 units away from B
-Slapped a tank of... something between RED's lowground spawn door and the point to make it harder to spam the point from the safety and comfort of a spawn door and resupply locker
-Lowered the doorway into the RED spawn building so it's harder for sentries to cover the entire B point which should encourage more impromptu teamwork or daredevil engineers dropping down to shotgun the people hiding from their sentries

-Added a small health kit and ammo...

Read the rest of this update entry...
 

Tiftid

L5: Dapper Member
Sep 10, 2016
230