Hi, sorry for not updating for so long- Halloween and other stuff was getting in the way. Hopefully this version helps give B a chance of being contested over, and last to not be so frustrating. I added a few quality of life changes and some additional work on sightlines.
Moved Blu's actual spawnpoints further back into the courtyard with the campfire to stop them being sniped so hard when they spawn. Also, added a bouncy trampoline- to help keep spirits up when Red is setting up.
Moved the middle entrance to last back a bit- further than the others to encourage Blu to use the side ones. Also increased the size of the doors to the left and added health and ammo to the right one.
Also, I felt like it was too hard to notice the left route so I figured blowing up what blocks it up might help. It also looks pretty cool.
Added additional signage around the big pit at B, they have large skulls on them.
Clipped a few areas that were bugging people near B's exit, and messed around with some of the health near B.
Increased B's cap rate to 20 seconds- the longest cap time in the map, since I cant fit in a forward spawn for Red and I dont think there needs to be more length between B and Blu spawn- this is what I came up with.
Added a tractor near last