CP Rocket Pad A4
3CP Attack/Defend map set around a rocket and its launchpad
Classic 3CP Attack/Defend map set around a rocket and its launchpad. Current working title : cp_launchsite but it will be subject to change in the future.
In their perpetual race for total victory against their rivals, RED set to launch a satellite to prepare for the space conquest. BLU must interrupt the launch and blow up the rocket before RED succeeds if they want to keep the pace.
A small A/D side project I worked on to get away from Brooklynn2 and its difficult constraints, before ultimately taking a (long) break from mapping. I recently came back to work on it and it evolved from a small 2 CP A/D into a full fledged 3 CP. It went though very different iterations before being the way it is today, in a state I can share, but always kept the core idea : first point at the rocket feet, and the last point right below the rocket.
After testing the logic with bots for hours, I am looking for human players feedback. Tell me what you find fun, not fun, interesting, not interesting! I'm mostly looking for balancing comments (medkits/ammopacks too strong in some place? too much/not enough time to capture the points? respawn times? etc...) but geometry comments are welcome too.
I can be reached at docteur.whoa@gmail.com, Steam (Docteur Whoa) or Discord (docteurwhoa or Docteur Whoa#8511). Thanks to your feedback, I'll be able to move on to the next stage and start the first artpass.
I hope you will enjoy the map!
Content used:
Frontline Pack
London Pack
Soyuz Rocket model by Freyja
Security Fences (Expansion Pack) by Valve edited by Gadget
More Barrel Crates by Valve edited by FGD5
In their perpetual race for total victory against their rivals, RED set to launch a satellite to prepare for the space conquest. BLU must interrupt the launch and blow up the rocket before RED succeeds if they want to keep the pace.
A small A/D side project I worked on to get away from Brooklynn2 and its difficult constraints, before ultimately taking a (long) break from mapping. I recently came back to work on it and it evolved from a small 2 CP A/D into a full fledged 3 CP. It went though very different iterations before being the way it is today, in a state I can share, but always kept the core idea : first point at the rocket feet, and the last point right below the rocket.
After testing the logic with bots for hours, I am looking for human players feedback. Tell me what you find fun, not fun, interesting, not interesting! I'm mostly looking for balancing comments (medkits/ammopacks too strong in some place? too much/not enough time to capture the points? respawn times? etc...) but geometry comments are welcome too.
I can be reached at docteur.whoa@gmail.com, Steam (Docteur Whoa) or Discord (docteurwhoa or Docteur Whoa#8511). Thanks to your feedback, I'll be able to move on to the next stage and start the first artpass.
I hope you will enjoy the map!
Content used:
Frontline Pack
London Pack
Soyuz Rocket model by Freyja
Security Fences (Expansion Pack) by Valve edited by Gadget
More Barrel Crates by Valve edited by FGD5
- Steam Workshop Link
- https://steamcommunity.com/sharedfiles/filedetails/?id=3076026920