Due to some sightlines and pacing issue, I'm "rebooting" the map once again.
Because of its large size, the map will be submitted for testing stage-by-stage, and once Stage 1 is good enough, Stage 2 will be added, and etc as an add-on.
Goal : Globally reduce the map's size and the layout complexity while keeping the core goals of the map : large streets, tight alleys, vertical fights between roofs/catwalks and the ground, and a hazardous train, all in an urban setting.
Currently, this is the simplified Stage1 A1.
Major changes :
_In order to simplify the layout, some flanks got closed to concentrate the fights
_The alley between A and B got curved to break snipers dominance
_Packs have been resized to grant more ammo and health. We will see what is the result to that.