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Added a couple of light fixtures above doorways to make them more noticable.
Added several occluders to combat bad performance in certain areas.
Removed some cover from elevated flank on last.
Fixed several displacement problems.
Fixed several clipping issues.
"Fixed" item patch overlays rendering through waterfall shed wall.
Removed boxes from final point elevator.
Increased height of player clip ceiling over final area.
Added areaportals to the underground area of last.
Lowered the ground around the hangar building balcony, to get up to it from RED side you now need to use stairs at the back of it.
Added more shrubs.
Added forward spawnpoints in blu spawn that activate with A cap.
Made several observer points team-specific.
Clipping fixes.
Redesigned tunnel flank to last.
Added sightline blocker to area in front of BLU spawn.
Blocked off direct route up to the road from BLU spawn.
Removed RED forward spawn.
Fixed solid cobweb in the building near A.
Set prop fades on a bunch of props.
Added lamps to shadowy area near BLU spawn.
(Hopefully) fixed A cap not adding time for BLU.
Fixed being able to get stuck in rocks between A and B.
BETA!
Detailed remaining areas.
Added 3D skybox.
Tweaked env_light and fog settings.
Added soundscapes.
Fixed a displacement clipping through a wall near main A-B entrance you could get stuck in.
Removed one of the medkits near A.
Widened the wall opening over A.
Altered initial area to block sightlines.
Added a dropdown shortcut from initial area mine to the mine tunnel exiting next to the waterfall.
Added detail to RED forward spawn and small tower near A.
Altered RED forward spawn resupply cabinet to turn into a static 2fort cabinet model after A is lost instead of making the cabinet magically disappear.
Fixed displacement seam in A-B connector.
Added shelf blocking a sigthline through large red building near A.
Increased fade distance on areaportal under A.
Added areaportals around A point buildings.
Added a shortcut from the windowed tower building near A with the exit near the waterfall.
Added a flank around B point chokes, entrance from the waterfall stair shack, exit near checkerboard shack over B.
Fixed some clipping issues.
Removed a few boxes from B point platform.
Fixed being able to shoot through setup doors.
Removed B point
Entirely new A-B connector
Added a 2nd doorway to the basement route leading under A.
Removed Road tunnel route to B (former C) point.
Made it so RED respawns instantly for a few seconds after A is capped.
Rebuilt part of A-B connector.
Added a fence on A to block a sightline.
Removed fence from the courtyard between A-B connector building and B building.
Added an open boxcar sitting right on top of the reailroad crossing
Removed flipped dumptruck cover from side entrance to B.
Added an elevated area next to C pit.
Fixed one of sniper windows at A being obstructed by model collisions.
Fixed being able to climb on top of rocks in the area next to B with non-jumper classes.
Changed one of the ammopacks in underground C area to a large one.
Changed RED final spawn so that upon exiting the spawn players can clearly see all 3 paths to C.
Added a bridge connecting the to the dropdown doorway in red building before A.
Moved the locked door to the other doorway of the tower near A, added 2 sniper windows to it.
Added a hole in the wall leading directly onto A from inside of red building.
Added a bridge to the suspended bit of red building.
Moved the construction shed.
Rebuilt A>B connector.
Redesigned B building slightly.
Added a room connecting the interior of B building to the road tunnel.
Expanded B building.
Fixed several sightline issues around A point.
Added nobuild to large animal container in C undergroud bit.
Removed crate from vent above B.
Fixed B point not adding time for BLU.
Tweaked respawntimes for both teams for all points.