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CP Conifer b7

2cp a/d yukon-themed map.

  1. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    Rockslide Stage1 - First stage of a multistage map, partially salvaged from scrapped cp_isselund.

    Oops, I did it again (detailed alpha :p)
     
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  2. red3pit

    red3pit L5: Dapper Member

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    As I said in WiP thread, these road barriers look odd for me.
     
  3. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    • Moved B point to a different area (far side of the spillway, inbetween rock formations).
    • Moved red spawn to the building on the far side of the spillway.
    • Changed the stairway leading up to the catwalk at the buinding near A.
    • Redesigned the area between A and B.
    • Removed lower left path leading from BLU spawn to A.

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  4. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    • Reworked B point area again, along with red spawn.
    • Blocked jump up to the rock arch and roof of the security booth at A point (non-jumper classes can only access the area from BLU spawn side by going over the road on the rock arch).
    • Fixed rendering issues with water.

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  5. Kobolite

    aa Kobolite Eternally floating through time and space

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  6. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    • Added upper route under the dam.
    • Redesigned interior of the building before B.
    • Blocked some sightlines between A and pre-B area.
    • Changed the area in front of BLU spawn.

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  7. Zed

    aa Zed Certified Most Crunk™

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    And I saw my reflection in a stone covered hill

    Til a rockslide brought it down
     
  8. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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  9. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    -Finished bulding stage 2 layout.

    Known issues:
    -B point billboard z-fights with the prop when viewed from medium distance.
    -There are some misaligned brushes on the gas station roof trim.
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    Last edited: Sep 26, 2017
  10. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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  11. Asd417

    aa Asd417 L1: Registered

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    Kinda shame that you changed the theme :(
    I really liked Hydro theme
     
  12. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    Stage 1 gets its own 3cp and keeps the hydro theme, so win-win.
     
  13. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    i think the map looks pretty good and the overall idea is great. one thing though.... the previous textures of the map... why did you replace them? it looks better i believe.
     
  14. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    I replaced them so i don't end up releasing 2 hydro-theme desert maps in close proximity. Variety is the spice of life.
     
  15. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    • Various bugfixes.
    • Changed the building route to C point area to a one-way dropdown.
    • Redesigned C point.
    • Sliding gate in the building near B now opens up again after B is capped.

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  16. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    • Fixed a displacement hole between A and B
    • Widened the walkway above A
    • Blocked a sightline to RED forward spawn.
    • Fixed lighting in RED forward spawn.

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  17. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    -Reworked C point topside area and RED final spawn.
    -Added a doorway to the interior of B point building, removed divider wall inside.
    -Removed 2nd BLU forward spawn.
    -BLU gets the gas station forward spawn after capping B.

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  18. AsG_Alligator

    aa AsG_Alligator trigger_hiss

    Messages:
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  19. AsG_Alligator

    aa AsG_Alligator trigger_hiss

    Messages:
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  20. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    Positive Ratings:
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    • Added more cover and an additional acces route to gas station roof.
    • Improved clipping in various spots
    • Redesigned dropdown route under A
    • Added one-way door to window building above A.

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