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LEVEL
-Scrapped old half-assed last and replaced with a new one.
-Remade last spawns to suit tweaked layout.
-Increased pickups in new last compared to old last.
-Removed water path on last.
-Added a ramp to mid to allow fast access to control point from under the bridge (Hopefully this will move some of the fights to under the bridge now.).
LEVEL -Changed 2nd balcony to a stairway, now benefits attackers and defenders opposed to defenders only.
-Increased overall size of last by a fair portion.
-Changed the layout of 2nd to last connectors.
-Fixed mid bridge due to alignment issues.
-Removed physics bread. :/
-2nd Forward Spawns now point straight towards the doors, layout tweak.
-Changed the layout of the bar area a bit, should cut down sightlines to mid by a bit, while having the room less cluttery than before.
-Added "ice" on the water in mid connected by planks. Hoping to see this encourage people crossing the water instead of crossing the bridge choke.
-Added a one-way window to 2nd Forward Spawn. ENTITIES
-Added lighting under the mid bridge.
-Added more team-sided overlays to help differentiate sides.
-Added arrows to mid in front of the 2nd Forward Spawns to guide respawned players.
LEVEL -Changed balcony at 2nd to a ramp connected to the point.
-Replaced cobblestone brushes with displacements.
-Added snow.
-Removed prop clutter at the back corner of the bar for increased maneuverability.
-Added team-colored signs to improve sense of direction and clarify which side they are on (signs at last and 2nd, bakery has team logo alongside team sided bread.
-Increased capture area on 2nd to suit the new layout tweak.
-Changed some of the pickups around, replaced mid large ammopack with large healthkit to suit aggressiveness. ENTITIES
sorta important thing: map renamed from coldfrontline to karelia to suit the theme I'm aiming for
LEVEL -Added a new building for mid to store the mid pickups inside, should reduce big sightlines.
-Added fencing to mid to reduce some of the long sightlines.
-Remade 2nd based on the a3 version.
-Remade last from scratch, connected to the last spawns from a3.
-Flipped last spawns in order to suit the new layout of the control point.
-Reduced clutter and depression by using a wider range of dev textures in the level; White for interiors (and mid point roof), grey for floors, roofs and exterior walls, orange for mid capture area, team-based colors mainly on team sided capture areas, and some walls to help disgintuish which side they are on.
-Fixed brushes that were overlapping others.
-Swapped blue health pickup overlays to white. (patch008 > patch007) ENTITIES -Added a water_lod_control entity for the water areas.
-Removed accidental duplicate of Red 2nd.
(Miscellaneous; Tank and awning for Red 2nd has a skin associated with Blu, Decreased File Size to 17 MB by reducing excess custom content)
LEVEL -Middle point bridge redesigned.
-Scrapped 2nd and last and remade from scratch.
-Fixed a big sightline in mid which caused rendering issues.
-Middle water is deeper.
-Fixed floating props in the bars and mid to 2nd connector street.
-Changed mid small health pickups to small ammo pickups.
-Added health and ammo pickups. ENTITIES -Made cubemaps for the level.
-Modified light_env to suit custom skybox texture.
-Modified shadow_control to suit custom skybox texture.
Some last minute changes to the map before the jam ended. I chose not to go a3 as it would be a mess and would require more time for me to do it.
-Lowered Bar Props so they actually hit the ground
-Disabled collision from Beer Bottles
-Changed Resupply Lockers to the Military Resupply Locker from Frontline!
-Returned the armored car and the crates to the same spot as they were in A2, while still keeping the door behind them shut
-Fixed sightlines
-Added flanks for 2nd and paths to all caps
-Improved lighting in 2nd and last
-Made moving to mid via left-side (through the flower shop) more smooth by adding a crossing over the path going to the water section
-Changed some pickups and added a full ammo box under Mid
-Changed last a little
-Fixed clipping of the tank in 2nd
-Fixed sightlines in Mid
-Added a roof to Mid to slightly block view
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