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whats new?
some gameplay centered detailing
i forgot literally everything else
removed evil watercooler
thanks to all the playtesters!
whats new?
raised last cap time from 2 to 3
finally made roof on second accessible, clearly marked other rooves as non walkable
added phys props all around the map (high priority)
forgot the rest
thanks to all the playtesters!
whats new?
raised baseline respawn time from 8 to 10
- point caps still adjust spawn speed accordingly
lowered last cap time from 4 to 2
lowered second cap time from 6 to 5
removed ramp to bridge on second
added windows for players pushing out of last
moved health and ammo in last lobby to be more biased toward defenders
added new doorway connecting the long and short route between second and mid
minor changes probably?
thanks to all the playtesters!
whats new?
pushed back last spawn doors
removed shutter door between second and last
- the doors were also made half as large due to the sight-line blockers i added to it
added nobuilds to all spawn doors to prevent teleporters being built in the doorframe
added highground roof routes to the long route on mid
added rocks to mid
added small health kit inside the small cubby towards mid
lowered mid cap time
clipping improvements
minor changes
thanks to all the playtesters!
whats new?
thanks to all the playtesters!
whats new?
added new route into last connector
removed window entrance on last
added ramp on second
increased last capture time slightly
i forgot
minor changes
thanks to all the playtesters!