chipper

chipper b5

whats new?
  • some gameplay centered detailing
  • i forgot literally everything else
  • removed evil watercooler
thanks to all the playtesters!
whats new?
  • raised last cap time from 2 to 3
  • finally made roof on second accessible, clearly marked other rooves as non walkable
  • added phys props all around the map (high priority)
  • forgot the rest
thanks to all the playtesters!
whats new?
  • raised baseline respawn time from 8 to 10
    - point caps still adjust spawn speed accordingly
  • lowered last cap time from 4 to 2
  • lowered second cap time from 6 to 5
  • removed ramp to bridge on second
  • added windows for players pushing out of last
  • moved health and ammo in last lobby to be more biased toward defenders
  • added new doorway connecting the long and short route between second and mid
  • minor changes probably?
thanks to all the playtesters!
whats new?
  • pushed back last spawn doors
  • removed shutter door between second and last
    - the doors were also made half as large due to the sight-line blockers i added to it
  • added nobuilds to all spawn doors to prevent teleporters being built in the doorframe
  • added highground roof routes to the long route on mid
  • added rocks to mid
  • added small health kit inside the small cubby towards mid
  • lowered mid cap time
  • clipping improvements
  • minor changes
thanks to all the playtesters!
whats new?
  • i forgot
  • redesigned mid
thanks to all the playtesters!
whats new?
  • added new route into last connector
  • removed window entrance on last
  • added ramp on second
  • increased last capture time slightly
  • i forgot
  • minor changes
thanks to all the playtesters!