whats new?
- added medium health and ammo-kits to the open silo route
- added small health-kit next to the double doors on second
- added some signage
- improved OOB detailing around second and mid
- i frogot
- minor changes
Current plan is to retest this version a lot, both for demo data and to see if anything else comes up, after that, i will start gauging weather or not people think its ready for beta, i have an itch to detail this map, and either way, ill make the final call, but y'all have a say!
thanks to all the playtesters!