whats new?
b1 detailing pass!
some parts are obviously unfinished, but I'm tackling it bit by bit
mainly trying to get a consistent style and color pallet down, as well as visually distinguishing some structures, like the shack on second or the...
whats new?
added a extra doorway to the small building on second
added a small cubby on last to second connector
moved the second forward spawn, walk times should be longer, and it will change the attackers approach
optimization
minor changes...
whats new?
added medium health and ammo-kits to the open silo route
added small health-kit next to the double doors on second
added some signage
improved OOB detailing around second and mid
i frogot
minor changes
Current plan is to retest this...
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