whats new?
  • added sprites that render though walls to show players where to go
    -to do: fix sprites being occasionally culled by optimization
  • added a catapult trigger that will launch the capper back out upon capture, anyone else that falls down the chimney will die as usual.
  • added overtime prevention logic, when time runs out the flag carrier will now be automatically forced to drop the flag which is then immediately returned, ending the round
  • added nobuild to the flag respawn point
  • added logic to cancel the finale music and play a record scratch
  • updated soundscript to remove obsolete entries
  • added more stuff on top of the center building to hopefully make it obvious to players you cant jump on it, please, stop asking for it.
  • opened up one of the windows again to allow sentries to be spammed out
  • major detailing to blue and red base
  • minor detailing around the map
  • minor changes
thanks to all the playtesters!
what was fixed?
  • fixed exploit where you could hold the flag in your own chimney
    - if dropped into your own teams chimney, the flag will now immediately reset to mid instead.
whats new?
  • removed walkable roof from mid
  • added doorway to windowroom for defenders to push out with
  • added glass in some windows
  • moved health and ammo pack in valley next to the base of the chimney
  • minor changes
thanks to all the playtesters!
special thanks to @Another Bad Pun for some advice this version!
whats new?
  • the chimney and roof on each teams side is now lower by 128 units!
  • added small ramp at mid
  • enlarged a healthpack from small to medium in the approach to enemy base
thanks to all the playtesters!
whats new?
  • visual improvements
  • most windows can now be jumped though
  • ceiling in right attack path is higher
  • i forgor to write down the rest
  • minor changes
  • minor detailing
thanks to all the playtesters!
whats new
  • added nobluilds too rooves on mid
  • added nobuilds to parts of last
  • added second ramp onto the chimney
  • added wall next to the chimney as cover
  • minor changes
thanks to all the playtsters!
whats new?
  • roof of center building is now walkable and has a hole in it
  • implemented updated invade ctf logic by @Suna
  • increased size of some doorways
  • added health and ammo packs on mid window room
thanks to all the playtesters!
whats new?
  • players can no longer enter their own chimney
  • added 2 small ammo kits on mid
  • added a small shelf in the one way mid route
  • added a slope for defenders to push into mid from
  • added some spotlights pointed at the top of the chimney
  • all windows are now non solid to make shooting through them easier
thanks to all the playtesters!