added sprites that render though walls to show players where to go
-to do: fix sprites being occasionally culled by optimization
added a catapult trigger that will launch the capper back out upon capture, anyone else that falls down the chimney will die as usual.
added overtime prevention logic, when time runs out the flag carrier will now be automatically forced to drop the flag which is then immediately returned, ending the round
added nobuild to the flag respawn point
added logic to cancel the finale music and play a record scratch
updated soundscript to remove obsolete entries
added more stuff on top of the center building to hopefully make it obvious to players you cant jump on it, please, stop asking for it.
opened up one of the windows again to allow sentries to be spammed out
fixed exploit where you could hold the flag in your own chimney
- if dropped into your own teams chimney, the flag will now immediately reset to mid instead.
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