|detailing changes to make use of new assests
|fixed parts of the cp1 building being visible in certain areas on cp2
|fixed displacement seams
|moved the health and ammo in the cave route by cp2
|lowered the volume of the ambient twinkling in the soundscapes
|nudged door for the full health building over a few units
|nudged cart path by cp2
|made the pit by cp2 slightly easier to exit
|raised cart path up a few units so the cart is no longer clipping with the tracks
|adjusted thickness of some planks to allow Engineers to build teleporters under the platform by the small health next to the choke before cp2
|optimization stuff
-removed deathpit