We are mostly happy with how stage 2 is playing, I'm trying to strengthen some engie spots on cp1
+added small health on top of the roof by BLU spawn
|moved the wall back on the lower engie cubby to help against splash damage
|health and ammo adjustments to help defenders on cp1 and attackers on cp2
|geo adjustments to help cover engineers setting up, plus fixed an angle where you could cheese a sentry gun
|fixed some displacment seams, added more probably
|adjusted the thickness of some popsicle trusses so they no longer hide stickies
-removed the crates that let RED get into one of BLU's flanks again